Genre Sports
Age Rating For Older Teens
Price $7.99
Sena faces a brick wall in the form of hulking über-athlete, Shin, of the White Knights. Rather than run away, Sena runs at full speed, straight at this exciting new challenge! But will Sena's frail body hold up to all the brain-jostling tackles that Shin dishes out?
Concluding the second match of the Devil Bats, this volume isn't as jam-packed as the previous volume but it does feature some highlights of what I like about the series, including a fitting conclusion to the Devil Bats's match-up against the White Knights. It also marks the start of a new chapter as a new character is introduced. What really shone for me was the art as Murata illustrates the drama in the faces of the various characters. There are also subtle details that come into play, such as the text on the TV, and are integral in the later chapters of this particular manga.
As usual, this is an entertaining read and a must-have for those who read the previous volume. There's less sports action here and more drama but then that only goes to show how serious and heart-warming Eyeshield 21 can be, despite the comedic moments that abound.
The third volume also contains the usual bonuses, although the kind of bonus material that's included can only come from the twisted minds of Inagaki and Murata, such as a contest identifying the fingers of the various characters in the series (and surprisingly, you can tell...). Eyeshield 21 is not only one of the better crafted stories out there but is an example of good technical skill when it comes to the comic art form.
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